﻿using UnityEngine;
using System.Collections;

namespace Game
{
    /// <summary>
    /// 标记为可点的物体
    /// </summary>
	public interface IHoverableObj 
	{
        /// <summary>
        /// 当被鼠标/Touch悬浮时调用
        /// </summary>
        void OnMouseHover();
	}
}